Read the manual HERE

Cursed and fallen, you will unravel the mysteries of your past as you hunt for the truth behind the ancient monolith known only as 'The Tower'.

Play the way you want. Smash your way through obstacles and rush to the finish line, or be cautious and stealthy, taking your time to sneak up on enemies and scour every corner for secrets. 

At its heart, The Fallen Crown is a Metroidvania. You will create many shortcuts in an interconnected world, while acquiring new skills and gear to reach new areas. You will wield daggers, staves, axes, throwing daggers or the classic sword and board, engaging in visceral combat. However, you will also have to be quick on your 'feet'. You'll find yourself jumping off of ledges, pouncing on enemy heads and shooting projectiles more in line with classic games like Super Mario or Megaman.

NOTE: This demo was made using the GB Studio version 2.5. I'm currently rebuilding the game using version 3.0 to take advantage of all the new features. While I might address a few bugs, there will be no major updates until the new version is caught up to this one.

Key Features

• Jump, run, smash and shoot your way to victory.

• Upgrade your gear, stats and skills to stay alive(ish).

• Explore a unique and interconnected world, full of secret areas and colorful characters

• Use your trusty map to mark your progress and track down elusive artifacts.

• Change classes on the fly to meet every challenge.

• Master the art of combat to defeat powerful bosses.

• Depending on your mastery of the genre, you can expect 30-40 minutes of gameplay.

Tips and Tricks

Tutorials and tips are pretty limited in this prototype, so here are a few things that may not be clearly communicated:

-Yes, the A and B buttons are mapped incorrectly in this version. That is the default setting in this version of GB Studio, they will be flipped in the new version.

-Some enemies can be jumped on to stun or damage, some cannot. I won't spoil which is which.

-Press 'up' on the D pad to interact with objects. In addition to doors and chests, you will find notes and certain desks/journals you will need to read in order to progress.

-You may find a using a torch in dark areas may lead to some interesting finds. You can also use the torch to light wall torches in completely dark rooms.

-Press 'select' while in your inventory to view your map.  Certain items you find will reveal treasure chests and hidden items.

-Firing projectiles and some successful shield blocks will consume energy.  Conserve your energy for when you really need it. Just like real life.

Want More?

Visit atavistgames.com to check out the progress on the new version and other cool stuff! I'm a one man team, but I try to update the News and Dev Blog pages and much as possible. Thanks for your support!

Rated 5.0 out of 5 stars
GenreAdventure, Action, Platformer, Role Playing
Tags2D, Fantasy, Pixel Art, Retro, Side Scroller


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Click download now to get access to the following files:

TheFallenCrown_Proto1.2.gbc 1 MB

Development log


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Love the art and the atmosphere. Only downside this far for me is the movement. It's not your fault at all since it's a legit design choice, but I can't deal with the momentum. But even though I fall to my death all the time, it's really fun.


Thanks for the feedback! It’s still something I might tweak, but if you find and equip the soldiers gear, you’ll slow down faster and have a bit more control. I want to have each class feel a little different which moving and attacking.

Loving it so far.  The style is great!

I noticed your reddit post in the r/gbstudio was auto removed, like so many others... not sure what is going on with mods there but the automod bots removed so much stuff without informing anyone as to why... check out Reveddit and you'll see your post was removed without any notice... it will still show in your history like it went live but, no, it was deleted... I'm trying to reach out to the subreddit mods but haven't had any reply yet...

Keep up the amazing work :)

thanks so much for the feedback and the heads up. I'm still learning how to/what to post and where on reddit, and I'm sure I never would have noticed that. I see now there's a thing up top saying it was removed by spam filters. It's fine. I'll post more like my other post, trying to highlight something specific things I'm working on and hope for the best.

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I really like what you did with this game.

A lot of Gameboy vibes here, but I want you to know about bug :

- Magic torch doesn't show inside inventory ( there isn't any icon).

- The PG doesn't attack all the time and all the room, sometimes even with rogue's gear you can't attack.

- Like Magic torch, soldier's gear is inside inventory but without an icon you can't figure it out.

-Last but not least in the bossfight with giant slime you run over it, you'll go outside of the map and you can't go back.

Sorry for my bad english


thanks for the feedback! I haven’t shared the game yet so I can address these bugs first. I’ll hopefully have the time to fix these in the next couple of weeks, so stay tuned!

It took 2 months instead of 2 weeks, but I've addressed your suggestions and added much more. It's still far from perfect, but you won't run into any of the same issues and will have much more to play. I hope you get the chance to check out the newest version of the game, and I would once again appreciate your feedback. Thanks again!