(Updated to v0.11 - 03/11/23 Change log HERE

The pre alpha is now available! Download now or play it in your browser here. More Dev logs and info to follow as soon as time allows. This new alpha was built from the ground up to take advantage of GB Studio's newest features: 


New Features

• Parallax Scrolling

• Improved animations

• Smarter enemies and combat tactics

• New weapons with unique skills

• Improved platforming controls, including double jumps, wall jumps and wall climbing

• Moving platforms and elevators

Story and Gameplay

Cursed and fallen, you will unravel the mysteries of your past as you hunt for the truth behind the ancient monolith known only as 'The Tower'.

Play the way you want. Smash your way through obstacles and rush to the finish line, or be cautious and stealthy, taking your time to sneak up on enemies and scour every corner for secrets. 

At its heart, The Fallen Crown is a Metroidvania. You will create many shortcuts in an interconnected world, while acquiring new skills and gear to reach new areas. You will wield daggers, staves, axes, throwing daggers or the classic sword and board, engaging in visceral combat. However, you will also have to be quick on your 'feet'. You'll find yourself jumping off of ledges, pouncing on enemy heads and shooting projectiles more in line with classic games like Super Mario or Megaman.

Key Features

• Jump, run, smash and shoot your way to victory.

• Upgrade your gear, stats and skills to stay alive(ish).

• Explore a unique and interconnected world, full of secret areas and colorful characters

• Use your trusty map to mark your progress and track down elusive artifacts.

• Change classes on the fly to meet every challenge.

• Master the art of combat to defeat powerful bosses and their tricky minions.

• Depending on your mastery of the genre, you can expect 20-30 minutes of gameplay.

Tips and Tricks

Tutorials and tips are pretty limited in this prototype, so here are a few things that may not be clearly communicated:

-Each class and weapon set will work a bit differently, but generally speaking, pressing Down + B will switch between your Main Hand and Offhand weapon and pressing Up + B will use that weapon's special attack or skill.

-Some enemies can be jumped on to stun or damage, some cannot. I won't spoil which is which.

-Press Up on the D pad to interact with objects. In addition to doors and chests, you will find notes and certain desks/journals you will need to read in order to progress.

-You may find a using a torch in dark areas may lead to some interesting finds. You can also use the torch to light wall torches in completely dark rooms.

-Each Class has its own unique Main Hand and Offhand weapons. In the current version, each Main Hand weapon has a usable combat skill. I hope to be able to implement upgrades to each weapon and its skills.

-Firing projectiles and successful shield blocks will consume energy.  Conserve your energy for when you really need it. Just like real life.

Want More?

Visit atavistgames.com to check out the progress on the new version and other cool stuff! I'm a one man team, but I try to update the News and Dev Blog pages and much as possible. Thanks for your support!

Updated 10 days ago
StatusIn development
Rated 4.9 out of 5 stars
(13 total ratings)
GenreAdventure, Action, Platformer, Role Playing
Tags2D, Fantasy, Pixel Art, Retro, Side Scroller


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Click download now to get access to the following files:

TheFallenCrown -Alpha_v011.gbc 1 MB
TheFallenCrown -Alpha_v011.pocket 1 MB

Development log


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amazingly great crafted, i wish i had this skills, graphically impresive and great stuff, i found the little treasure room at the start wih all the items, really amazing trick!

haha thanks! I snuck that in there so I could test certain things, I forgot to take it out for the public build but I didn't think anyone would find it. very thorough!

also when you enter you can see some graphical errors, also entering the pause menu shows them

Cool thanks for the heads up. I’m hoping to have that fixed by this time next week.

This a fantastic game with a huge amount of professional details, well done :)

thank you very much! I can’t wait until I can get some more updates going.


Alpha Beta Gamer sent me 👍

From one GB Studio user to another, this is *chef's kiss*! 💪😎


thanks so much! That video was a surprise and has been a huge boost.

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the amount of details is insane, you must always be at the limit of the maximum tile display, right?

thanks! I’m maxed out on bg tiles, sprite tiles and palettes in just about every scene haha

Saw the Gameplay from Alpha Beta Gamer and I feel in love with the pixel art. I look forward to the release

Thanks so much! I’ll be trying to post as many updates and dev logs as much as I can.

Nice work, I seem to be stuck, how do I pull the lever to open the gate?

you’ve got to pull the dagger from the corpse in the second room then hit the lever with an attack.

pressing ‘up’ will interact with objects when you’re next to/in front of them or let you talk to NPCs.

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Thanks, I missed the fact you have to “trade”.

no prob! It’s good to hear stuff like this. I’m trying to find the right balance of not directly spelling things out for the player, without being too obtuse. Thanks!

Great game! I had fun with it!!

I love the graphics and mechanics. The light effect by the torchs are awesome!

The controls are a bit rude but I supose this is intentional, acording legacy games.

Added to my collection! I will stay tuned!

Thanks! The controls were mostly a limitation of the older version of GB Studio.  I just uploaded a new and improved version today  if you get a chance to check that out. I'll be posting a dev log about soon.


Of course! I will check it!

When can someone expect a physical release? I would like to subscribe to be notified 🙏

Thanks! I’m at least a year from a physical release. You can subscribe on the website or follow me on Twitter for updates on stuff like that. I’ll have a new version up here in a day or two.

So SIC man! Really inspiring work. Congrats!!

Thank you! I’ve got a new updated version in the works, so stay tuned. I post updates on twitter fairly often.

Love the art and the atmosphere. Only downside this far for me is the movement. It's not your fault at all since it's a legit design choice, but I can't deal with the momentum. But even though I fall to my death all the time, it's really fun.


Thanks for the feedback! It’s still something I might tweak, but if you find and equip the soldiers gear, you’ll slow down faster and have a bit more control. I want to have each class feel a little different which moving and attacking.

Loving it so far.  The style is great!

I noticed your reddit post in the r/gbstudio was auto removed, like so many others... not sure what is going on with mods there but the automod bots removed so much stuff without informing anyone as to why... check out Reveddit and you'll see your post was removed without any notice... it will still show in your history like it went live but, no, it was deleted... I'm trying to reach out to the subreddit mods but haven't had any reply yet...

Keep up the amazing work :)

thanks so much for the feedback and the heads up. I'm still learning how to/what to post and where on reddit, and I'm sure I never would have noticed that. I see now there's a thing up top saying it was removed by spam filters. It's fine. I'll post more like my other post, trying to highlight something specific things I'm working on and hope for the best.

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I really like what you did with this game.

A lot of Gameboy vibes here, but I want you to know about bug :

- Magic torch doesn't show inside inventory ( there isn't any icon).

- The PG doesn't attack all the time and all the room, sometimes even with rogue's gear you can't attack.

- Like Magic torch, soldier's gear is inside inventory but without an icon you can't figure it out.

-Last but not least in the bossfight with giant slime you run over it, you'll go outside of the map and you can't go back.

Sorry for my bad english


thanks for the feedback! I haven’t shared the game yet so I can address these bugs first. I’ll hopefully have the time to fix these in the next couple of weeks, so stay tuned!

It took 2 months instead of 2 weeks, but I've addressed your suggestions and added much more. It's still far from perfect, but you won't run into any of the same issues and will have much more to play. I hope you get the chance to check out the newest version of the game, and I would once again appreciate your feedback. Thanks again!